Should a first product optimize for learning, personal usefulness, or market potential?
A first app must do several jobs at once: build technical confidence, solve a genuine problem, and test whether strangers will pay. The deeper choice is whether to begin from familiar needs, proven demand, or rapid skill-building—without letting research become a substitute for shipping.
Should a first product optimize for learning, personal usefulness, or market potential?
A first app must do several jobs at once: build technical confidence, solve a genuine problem, and test whether strangers will pay. The deeper choice is whether to begin from familiar needs, proven demand, or rapid skill-building—without letting research become a substitute for shipping.